Yes. Again. With the Mongols.
Another test drive this past Wednesday with my 15mm Golden Horde Mongols. Another game against Garth and his dastardly Normans. I am beginning to really dislike "Impetuous" Knights....LMI (meaning "Loose Medium Infantry") Bowmen...pretty much anything Garth has in his Norman arsenal.
While I faced Garth, Phil (our ADLG Spirit Guide) on the left, and Bruce, on the right, pitted Romans against Other Romans.
John and Steve faced off with a pair of Greek-ish hoplite style armies that mostly glared at each other for the evening. (they tried to blame their poor dice rolling...)
Garth and I faced each other. My Right Wing has advanced quickly, thus throwing Garth into confusion since I am not doing Orc-ish things by charging directly at him....
My Cunning Plan was to load my Left Wing and Center Wing (?) up with Heavy Cavalry mit Bows and Surly Attitudes, whilst my Right Wing, which had mostly Medium and Light Cavalry (think Elves from LoTR with flowing hair and awesome dance-fighting moves) went for his poorly placed camp all the way in the corner. Taking a camp automatically causes the side taking it to gain four victory points or whatever they are in ADLG.
Well, they were the four easiest points I ever earned. Unfortunately, I couldn't rally my Elves....er, Light Cavalry, back from looting and pillaging, so those fellas kept out of the fight for the rest of the night...
Garth plotting my demise on my Left Flank.
The turn before I loot and pillage, when everything was sunny and golden for my Golden Horde...it all goes horribly wrong soon after this...
The Turn before The Golden Horde gets schwacked
Whilst I made a decent job of it on my right, it didn't quite work out so well on the Left and Center. I chose to stand when I should have Disengaged (NOT Evade...apparently there is a BIG difference in ADLG...who knew?) And I Disengaged when I probably should have stood or charged, but either way, the result was the same. Normans 22, Golden Horde 12. As in the number of hits that each side inflicted on each other.
As my Break Point was 20, Garth snuck in a couple of extra jabs by the time the turn ended and we counted up to status.
On the plus side, I have a better idea of how Mongols should work in this game. And I scored more hits this time than last time. Garth and I also went longer than the normal tourney game time. So, had time been called it may have been a draw. As we went into OT, that was where I managed to make some bad die rolls when shooting and Garth made a couple of clutch rolls in melee.
Meh. Next week I've got Steve as my opponent. Bruce is off to the Caribbean for his 50th Anniversary, so Phil will watch Garth and John and Steve and I play and help adjudicate things.
Hopefully I'll get those sneaky tragi-comic Mongolian Levy painted, all one stand of them, for my Ambush. I think Steve has something Camel based, which means smelly peasants with pointy sticks and LOTS of LMI bowmen....oh joy, oh rapture....






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